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First massive gameplay update
+ Enemy stun state and animations. + Force push with auto aim on DeadlyObjects (e.g. ExplosiveBarrel, Spikes). + Force pull for enemies and interacting with distant objects (extends the interaction mechanic). + Enemy destruction. + Revolver attack. + Magica bar. + Fix to AI alarm system + Attack token differentiation (GruntMelee, GruntRange, HeavyMelee ,HeavyRange) + Main menu + Graphics, audio and game settings.
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